TECHNOLOGY
Technologies are primarily discovered via the Technology strategy card.
Example of technology:
Each race has a couple of techs that are unique to them, but most of them are common among all races.
There are four fields of technology:
When you activate the Technology strategy card, you can choose to research a technology for which you have the prerequisites.
The pre-req of a tech is shown in the bottom left of the tech card. Tech that you own fulfills these prerequisites.
In the example below, both Plasma Scoring and Magen Defense Grid each generate "1 red" technology, allowing for the research of Duranium Armor (which has a pre-req of 2 red).
Note that Plasma Scoring has no prerequisite requirement. Each field of tech will have at least one tech that has no pre-req but will provide a color for future research.
Final note:
Some planets have tech specialties. These tech specialties count towards your pre-req.
In the example below, if you control Lazar, you can exhaust it to count as a yellow tech requirement, etc.
If you've been reading along, thanks for sticking with it. I know, it's a lot. This blog touches on 90% of the rules, and is more than enough to get you on your way.
I might recommend if you have time before our game, give RTFM's video a view to refresh.
See you on Saturday! I'll have plenty of food and drinks available, cuz we're gonna need it!
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