Recap:
- The first phase of each turn is the Strategy Phase.
During this phase, each player selects 1 card from the available 8 strategy cards.
That choice starts with the Speaker, and then rotates clockwise.
- During the Action Phase, one of your available actions is the "Strategic Action".
To play a Strategic Action:
- Execute the Primary Ability of your strategy card.
- Then, in clockwise order from you, each player may choose to execute the Secondary Ability of the strategy card that you have played.
This activation of the secondary ability usually involves that player spending a command token from the strategy pool of their command sheet.
Once used, the card is flipped over to indicate that it has been used up for that turn.
The mechanics of picking and playing the cards are as simple as that, but knowing what the cards do and when to use them is the challenge.
I have posted the cards below. It would benefit you to familiarize yourself with them!
Key points:
- There are 8 cards, meaning that not all cards will be picked each turn. Each turn that a card isn't picked, a Trade Good token is placed upon it. A player who picks a strategy card receives all tokens that are on it.
- The number at the top of the strategy card determines the turn order for the action phase (starting with 1).
- At the end of each turn, the cards are returned to the pool. Cards are chosen again during the next strategy phase. First pick goes to the Speaker, and then clockwise. The Politics strategy card can change who the Speaker is.

The secondary ability can only be used by one player then it is unavailable for all other players that turn, correct?
ReplyDeleteNo, all players can use it if they're willing to pay the cost (typically a token from their strategy pool)
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